AI Insights · Timothy · April 2022
Top 5 Historical Games in the Netherlands Q1 2022
In Q1 2022, the top 5 historical games in the Netherlands showed varied performance trends in downloads, revenue, and active users. Here's a detailed look at how these games fared.
In the first quarter of 2022, the top 5 historical games in the Netherlands on a unified platform exhibited diverse performance trends. The data, sourced from Sensor Tower, highlights weekly downloads, revenue, and active user metrics for each game.
Royal Match from Dream Games saw a stable weekly revenue, peaking at around $45K in late December and fluctuating between $39K and $44K through the quarter. Weekly downloads showed an initial increase, reaching approximately 14K in mid-February, before declining to about 5.6K by the end of March. Meanwhile, weekly active users started at around 63K, peaked at nearly 70K in mid-February, and ended at roughly 59K.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had a more varied revenue trend, with weekly earnings ranging from about $0.7K to $1.5K, peaking in mid-March. Downloads fluctuated between 3K and 4.8K, with a slight drop towards the end of the quarter. Active users increased steadily from around 19.5K to nearly 24K, before falling to approximately 20K.
Rise of Cultures: Kingdom game by InnoGames experienced significant growth in revenue, especially in late January, reaching close to $5K. This upward trend continued, peaking at approximately $5.9K in late February. Weekly downloads varied significantly, spiking at around 9.5K at the end of February, while weekly active users surged from about 2.8K to over 16K by early March, before stabilizing at around 10K.
Bloody Bastards by Tibith showed a steep decline in downloads from about 11.4K at the start of January to around 290 by the end of March. Active users followed a similar trend, starting at over 20K and decreasing to approximately 2.2K by the end of the quarter.
Lastly, Supremacy 1914 by Bytro Labs GmbH displayed robust revenue growth, especially in early February, peaking at around $5.9K. Downloads spiked at approximately 4.3K in early February but tapered off to around 1.5K by late March. Active users increased steadily, reaching around 9.4K in early March, before declining to roughly 7.3K at the quarter's end.
These diverse trends underscore the dynamic nature of the historical games category in the Netherlands. For more detailed insights and data, visit Sensor Tower.